Each person who runs a shop post your prices here and we will discuss the fair market value of the prices.
In order to keep the economy going, server run shops, like the general store will sell things for at least 10% more than player run stores and newbies and sell for up to 10%less than the market standard. That way it encourages buying from noobs, and it keeps the server stores open for when other players aren't online.
These market standards are set with little room for variance, you can alter the prices up to +/-3%
There will also be set locations in which the market standard doesn't apply, such as the smuggler's den. There will also, after we get this going, certain items that I would like to enforce only be sold in locations such as the Smuggler's den, such as potions of harming and poison.
As I am leading this crusade to set market standards, (and nobody has complained about the prices yet) the prices from TWG are set for potions. Note market values do not apply for store deals or sales, such as my 3 potions for 150. Note if you put a sale on diamond breastplates (market set at 150 for example), and sell them for 100 instead, your sale can only last for a month at maximum.
So my prices are:
Speed 1= $10
Speed 2= $30
Speed Extended= $20
Fire Protection 1= $30
Fire Protection Extended= $50
Strength 1= $30
Strength 2= $50
Strenght Extended= $40
Health 1= $30
Health 2= $50
Regen 1= $200
Regen 2= $400
Harming 1= $40
Harming 2= $60
Poison 1= $30
Poison 2= $50
Poison Extended= $40
Weakness 1= $40
Weakness Extended= $50
Slowness 1= $20
Slowness Extended= $30
Splash = +$20 to price